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4:30 to 7:00 p.m. - CIS Building

Exhibit Coordinators:
Toni Pence,
Ron Vetter

Virtual Reality Demonstrations

Virtual Reality Class Project Demonstrations:
2nd Floor Room 2008

CS Faculty: Toni Pence

Throughout 2018 Virtual Reality has broken many barriers and is becoming a more mainstream technology. We are seeing cheaper, higher resolution virtual reality headsets developed and virtual reality applications are being created and deployed in many areas including gaming, entertainment, healthcare, education, data analytics, and marketing. Over the course of a semester, students in the Virtual Reality course were tasked with developing an entire Virtual Reality experience. Students were required to pitch their ideas including the storyline, characters, interface design, and lighting and sound decisions. This semester we are demonstrating six different projects:

  1. UNCW Walking Dead
  2. Planet SOS
  3. Fly from Hell
  4. Fiddler’s Green
  5. Space Parallax
  6. Variance

Virtual Reality Independent Research Project Demonstrations:
2nd Floor Room 2055

CS Faculty: Elham Ebrahimi

Exertional Heat Illness Simulator: The Exertional Heat Illness Simulator is an application created for the School of Health and Applied Human Sciences, designed to enhance student learning at the University of North Carolina Wilmington. The Exertional Heat Illness Simulator (EHIS) was created with the intentions to offer students the benefits of on the job experience from the safety of the classroom. Users are immersed in a real-world scenario and given a plausible conflict where the outcome is dependent on player action. The simulator intends to test the player’s medical knowledge on EHI while assessing their problem solving and crisis management skills. The Exertional Heat Illness Simulator has been constructed from various tools such as the SteamVR API and the Unity Engine.

House Safety Project: The House Safety Project is a virtual reality application designed to assist in the training of Home Health Care Aides in identifying potential risk for retirees. The House Safety Project (HSP) puts the user into the home of a senior citizen and is tasked with identifying objects or issues that could be considered hazardous for the retiree. These issues include faulty electronics, tripping hazards, fire hazards, and identifying ADA accessible walkways. HSP hopes to create an environment that allows the user to learn on the job in a safe environment where the user can learn from previous mistakes. The House Safety Project has been made possible through various tools such as the SteamVR API and the Unity Engine

Social Rehabilitation Project: The social rehabilitation project aims to simulate real-world situations to teach juvenile delinquents life skills through virtual reality. The game will make use of various modules, or levels, to slowly introduce the player to new environments. We are currently working on a supermarket module, which shows the player how to shop and pay for groceries. Through this project, delinquents will be able to learn and repetitively practice skills in a safe and secure setting while also feeling immersed in the simulated world.

3D Animation Exhibit:
2nd Floor Room 2003

CS Faculty: Brittany Morago

Art, Computer Science, and Film students will be showcasing work from their 3D animation class in which they are currently working on original short animated films. They have been asked to write and visualize a unique story and bring to life 3D characters and assets of their own design. This exhibit will demonstrate their full production process from storyboarding and character development to modeling and animating. Three stories will be presented:

  • “A Day at the Park” is a light-hearted underwater themed story about young fish overcoming their fears.
  • “Epiphany” is a story about life and death. The meaning can be interpreted differently by different people. This story relies heavily of visual aesthetics. Colour scheme, scenery, texture and symbolism.
  • Escape Room” is an experimental suspense story about escaping confinement. It features an abstract character onto which the audience can project themselves.

Community Exhibits

UNCW Student/Faculty/Staff Exhibits

Aerial Drone Applications in the Environment

Narcisa Pricope, Britton Baxley

Center for Cyber Defense Education

Ulku Clark and Geoff Stoker

Cyber Defense Competition - Southeast Region

Jeff Cummings (Advisor) - CIT, CS, MIS Students

Joint estimation of age, gender, and race using feature extraction methods on Morph-II

Summerlin Thompson, Cyera Taylor, Caroline Werther, Jasmin Gaston

Office of Innovation and Commercialization: UNCW's Technology Transfer Office

Craig Galbraith, Steven Fontana, Scott Davis

UNCW Cameron School of Business Graduate Programs

Candice Wilhelm

UNCW MS in Data Science Program

Mark Lammers, Jim Blum, Ron Vetter

UNCW Swain Center for Executive & Professional Education

Matt Mylott


tekMountain - technology, incubation, innovation.

Kelly Brown, Amanda Sipes, Elyssa Miller, Ben Stevens, Jonathan Abbott, Logan Harvey, Catherine Armstrong

Castle Branch

Janelle James, Elizabeth Bloch

The Fearless Framework
Jason Boger, Nick Silvester

What Makes Us a Rockstar Digital Agency? - Design Loud
Derek Schmidt, Danielle LaPoint

Sam Ibrahim Founder, Cecil Worsley

Smart Grid & the Energy Internet
Girard Newkirk, Tamika Leverette

(TAT) Technology Assisted Therapy
David Reesor, Stan Martin, Greg Terlectey

CIE Logo Exhibits

Center for Innovation and Entrepreneurship

Laura Brogdon, Cameron Meredith

Sports Related Concussion Management

Chris Newton, Blair Posey

Sponsor Exhibits

Dixon Hughes Goodman, LLP

DHG IT Advisory: Networks Security Assessments, Web Application Assessments, PCI Assessments and more

Live Oak Bank

Live Oak Labs: Day in Development


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UNCW Information Technology Services

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