Virtual Reality Class Project Demonstrations:
2nd Floor Room 2008
CS Faculty: Toni Pence
Throughout 2018 Virtual Reality has broken many barriers and is becoming a
more mainstream technology. We are seeing cheaper, higher resolution virtual
reality headsets developed and virtual reality applications are being created and deployed
in many areas including gaming, entertainment, healthcare, education, data analytics, and marketing.
Over the course of a semester, students in the Virtual Reality course were tasked with developing an
entire Virtual Reality experience. Students were required to pitch their ideas including the
storyline, characters, interface design, and lighting and sound decisions.
This semester we are demonstrating six different projects:
- UNCW Walking Dead
- Planet SOS
- Fly from Hell
- Fiddler’s Green
- Space Parallax
Virtual Reality Independent Research Project Demonstrations:
2nd Floor Room 2055
CS Faculty: Elham Ebrahimi
Exertional Heat Illness Simulator:
The Exertional Heat Illness Simulator is an application created for the
School of Health and Applied Human Sciences, designed to enhance student
learning at the University of North Carolina Wilmington.
The Exertional Heat Illness Simulator (EHIS) was created with
the intentions to offer students the benefits of on the job experience
from the safety of the classroom. Users are immersed in a real-world
scenario and given a plausible conflict where the outcome is dependent on player action.
The simulator intends to test the player’s medical knowledge on EHI while assessing their
problem solving and crisis management skills. The Exertional Heat Illness Simulator has
been constructed from various tools such as the SteamVR API and the Unity Engine.
House Safety Project:
The House Safety Project is a virtual reality application designed to
assist in the training of Home Health Care Aides in identifying potential
risk for retirees. The House Safety Project (HSP) puts the user into the home of
a senior citizen and is tasked with identifying objects or issues that could be considered
hazardous for the retiree. These issues include faulty electronics, tripping hazards, fire hazards,
and identifying ADA accessible walkways. HSP hopes to create an environment that allows
the user to learn on the job in a safe environment where the user can learn from previous mistakes.
The House Safety Project has been made possible through various tools such as the SteamVR API
and the Unity Engine
Social Rehabilitation Project:
The social rehabilitation project aims to simulate real-world situations to
teach juvenile delinquents life skills through virtual reality. The game will make use of
various modules, or levels, to slowly introduce the player to new environments. We are currently
working on a supermarket module, which shows the player how to shop and pay for groceries.
Through this project, delinquents will be able to learn and repetitively practice skills in a safe and
secure setting while also feeling immersed in the simulated world.