UNCW MS Computer Science Information Systems Proceedings
Creating a Custom Boardgame Using Tabletop Simulator
Scott Hollenbeck
Jeffrey Cummings (Chair)
Judith Gebauer
Elham Ebrahimi
Abstract
Experience with the onboarding process at nCino Inc. resulted in a need for a more efficient and effective way to explain to new hires nCino's project management framework. This paper addresses the inefficiencies of the current process, and presents a more efficient way of accomplishing the task and at the same time, engaging participants to maintain their interest. The research indicates that gamifying lessons is an effective way of doing just that. However, the Tabletop Simulator game engine that was selected proved not to be as effective as hoped given the Scrum framework practices to which nCino wants to expose to its people. On an interim basis, a physical version of the game is currently used at nCino; however the conclusion reached from this project was that a new online game engine would be better suited for nCino's purposes since many new hires will be working virtually and gaming is always of great interest to a young workforce. Journey to Plan-It Scrum will be an effective tool to help nCino accomplish its objectives and the online version will only improve the experience in the future.
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Recommended Citation: Hollenbeck S., Cummings J., Gebauer J., Ebrahimi E., (2022). Creating a Custom Boardgame Using Tabletop Simulator.
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