UNCW MS Computer Science Information Systems Proceedings



Web Based Session Monitoring: A Unity3D Framework Proposal


Seth Angell


Toni Pence (Chair)
Ron Vetter
Douglas Kline


Abstract

Virtual Reality is often touted for its’ immersive qualities, but the one-user-at-a-time aspect of headsets often leaves the rest of the room in the dark. Giving the audience the ability to view what is happening inside the headset makes it a more collaborative and enjoyable experience for all. As the technology becomes more commonplace, this lack of awareness for those outside of the headset will become a bigger issue. Especially as the tech becomes utilized in remote or classroom settings. Many platforms have tried to provide viewing solutions to this issue, but those solutions have not worked for the projects being developed in UNCW’s Mixed Reality Lab. A truly effective solution to this problem would utilize standard protocols such as WebRTC and Websockets so that developers have greater control over the interaction between their headset and web clients. This capstone project describes a new application viewing solution for use within the Unity3D game engine, which allows for streaming of an in-game camera and synchronous text based communication between headset users and 3rd party web clients, all running on a modern, web service based architecture.


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Recommended Citation: Angell S., Pence T., Vetter R., Kline D., (2022). Web Based Session Monitoring: A Unity3D Framework Proposal. UNCW MS CSIS Proceedings. V. 16 , N. 1 .