UNCW MS Computer Science Information Systems Proceedings
Web Based Session Monitoring: A Unity3D Framework Proposal
Seth Angell
Toni Pence (Chair)
Ron Vetter
Douglas Kline
Abstract
Virtual Reality is often touted for its’ immersive qualities, but the one-user-at-a-time aspect
of headsets often leaves the rest of the room in the dark. Giving the audience the ability to view what
is happening inside the headset makes it a more collaborative and enjoyable experience for all. As the
technology becomes more commonplace, this lack of awareness for those outside of the headset will
become a bigger issue. Especially as the tech becomes utilized in remote or classroom settings. Many
platforms have tried to provide viewing solutions to this issue, but those solutions have not worked
for the projects being developed in UNCW’s Mixed Reality Lab. A truly effective solution to this
problem would utilize standard protocols such as WebRTC and Websockets so that developers have
greater control over the interaction between their headset and web clients. This capstone project
describes a new application viewing solution for use within the Unity3D game engine, which allows
for streaming of an in-game camera and synchronous text based communication between headset
users and 3rd party web clients, all running on a modern, web service based architecture.
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Recommended Citation: Angell S., Pence T., Vetter R., Kline D., (2022). Web Based Session Monitoring: A Unity3D Framework Proposal.
UNCW MS CSIS Proceedings.
V. 16
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