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Table of Contents
Volume 4: 2010
1
Constructing a 3D morphable face from a single picture
Seiken Higashionna
1
Using 3D Video Game Scenarios and Artificial Neural Networks to Classify Brain States for a Brain Computer Interface
Maurice Benson
2
Individual Identification using Dynamic Facial Expressions with Active Appearance-Based Hidden Markov Models Interface
Adam Gaweda
3
AUTOTAGIT: A System For The Automation Of Image Tagging In The Facebook Architecture
Brian Bullard
3
Advancement of Academic Research Computing at UNCW
Parker Moran
4
Active Appearance Models for Affect Recognition using Facial Expressions
Matt Ratliff
4
Finding Minimal Cost Proofs for Cost-Based Abduction
Shawn Chivers
5
Rez-O-Lution: A Ticket Management System for the Office of Housing and Residence Life at the University of North Carolina Wilmington
Christopher Cotton
6
An Evaluation of Software Architectures
Maz Boddoohi
9
Suppressing Independent Loops in Packing/Unpacking Loop Nests to Reduce Message Size for Message-Passing Code
Jerry Martin